
I was planning to blather on today about the awesomeness that is Sony’s
LittleBigPlanet which was planning to hit stores tomorrow. I’m still gonna blather, but y’all will have to wait until October 28 to join in the awesome yourselves.
Why the fracking delay? Don’t worry, Sackboy’s not involved in another
“hot coffee” sex scene. But it’s almost as risqué (albeit totally accidentally on Sony’s part) as it was discovered last week that one of the licensed songs on the game,
"Tapha Niang" by Malian Grammy-winner Toumani Diabate, contained a couple lines from the Qu’ran. And not nice peaceful ones either—a translation posted to
Kotaku read: “Every soul shall have the taste of death” and “All that is on earth will perish.” So, uh, really fits in with the game’s adorable aesthetic.
Anyway, it’s blasphemous to put holy words to music and so Sony, who probably remember how mad certain Muslims got over those
Danish cartoons depicting Mohammed, has order a full recall (even though the Arabic gamers of
True-Gaming.net who noticed only requested a patch to remove the offending song).
Point is, no
LBP this week, but rest assured it will be worth the extra wait. So what’s the fuss behind the fuss? Essentially,
LittleBigPlanet is a “game-it-yourself” side-scrolling platformer that allows players to create their own levels.
Now this is not the first time that gamers have been given the keys to the workshop—the
RPG Maker series allowed gamers to create their own role-playing adventure, but with no way to upload/download via a central server, it defeated one of user-generated content’s primary tenants—sharing. And sure, hardcore types have been “modding” games for, like, ever, but only the seriously skilled could pull off such feats.
LittleBigPlanet, on the other hand, has an in-game editor that is easy enough for a child to use and challenging enough for an adult (both of whom should enjoy the tongue-in-cheek tutorials voiced by Brit comic
Stephen Fry). The creator lets you easily build levels, using real-world physics to craft littlebig puzzles.
When the Beta was released last month to gamers so eager some had been paying money for the invite-only key codes, the ingenuity of these levels was astounding—but not surprising.
LBP players rely on a trial-and-error approach that may not work as well most of the time, can often transcend the efforts of better-schooled creators though sheer imagination and gumption. It really is the YouTube of gaming (and, you can also watch some of the Beta-testers best efforts on
YouTube).
It’s also dead simple to share your levels with the community at large—and those who play can tag it, making it easier for others to find it once the numbers of levels start climbing. Though the Beta levels were intended to be practice and scrapped before the full game went live, Sony now plans to include them.
So when the game finally comes out next week, you’ll have a universe of content to choose from...and to compete with.