
The terror-era has inspired a host of videogames, from the generic terrorists of
Counterstrike to
Kuma\War’s “reality”-based missions ranging from killing Saddam’s kids
Uday and Qusay to defending
Abu Graib and even fighting as a
Canadian soldier in a recreation of last spring’s deadly
Taliban battle.
Then there’s the immensely popular
America’s Army, a free government-funded squad shooter that doubles as an unsubtle recruitment tool for the Iraq War.
Naturally, Middle-Eastern gamers are tired of being the bad guys. In the upcoming two-part CBC doc
Gamer Revolution (Feb.1 and 7, 8pm) a young boy notes “The Americans…teach you to have fun while killing Arabs. Killing Arabs is not fun. On the contrary, it makes one get really mad. Why are they killing us? Why is it not that we are killing them?"

Syrian game developer
Afkar Media wondered this, too. In 2002, they released
UnderAsh, in which you play a Palestinian teen-turned-rock-thrower during the first Intifada. But they really, er, blew-up with last year’s sequel
UnderSiege, which sold about 100,000 copies.
Beginning in the aftermath of the 1994
Hebron Massacre--a pixilated Baruch Goldstein slaughters Muslims on their prayer mats--the goal of this first-person-shooter is to kill Israeli soldiers. But no suicide-bombings allowed!
When the documentarians asked that same kid about UnderSiege, he replied: “I like the game because it motivates Arabs to unite together to liberate Palestine. All Arabs should play this game. It makes us feel as if we are there and we are the ones shooting at the Israelis and killing them."
“Al-Qaeda-types” are getting onboard, too. Last fall, Global Islamic Media Front released
The Night of Bush Capturing which was not a porn but an ironic mod of
Quest for Saddam.
Sigh. If only we could all just get along like it was 1989 when--as this
gameplay footage recalls--Rambo and Afghanistan’s Mujahideen were, like, totally BFFs.